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Delay. This adds a delayed copy of the signal. You can set the delay time in milliseconds. If you set this to match a beat, the delayed sound will be in time. For instance, 1 beat at 120 bpm is 500msec. The Mix percentage sets how much of the output will be the delayed sound. Feedback gives more than one copy of the delayed sound. The original sound will be followed by several copies. The intervals between them are all the same time, as set in milliseconds. |
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The Feedback setting controls how fast the repeats die away. For instance, if you set it to 70%, each copy of the sound will be 70% of the last, so the sounds rapidly die away like an echo. If you set it to 100%, in principle the echoes will go on for ever (but not in practice). |
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Dual Delay. This works in the same way as the plain Delay, but adds two copies, each with its own settings. |
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Reverse Delay. This works in the same way as the plain Delay, but the copy is heard before the original sound instead of after it, giving an unnatural effect. |
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Ducking Delay. This is the same as the plain delay, but it reduces the amplitude of the delayed sounds where the main sound is loud. This is so that you can get a long echo in the silence after the sound stops, but not too much while it is playing. |
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